Files
Pan-Tilt-Mount/Xbox One Controller for Pan Tilt Mount/main.cpp
T
2020-05-04 03:03:25 +01:00

359 lines
14 KiB
C++

/*------------------------------------------------------------------------------------------------------------------------------------------------------*/
/*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE
*
* Code written by isaac879
*/
/*------------------------------------------------------------------------------------------------------------------------------------------------------*/
#include <stdio.h>
#include <Windows.h>
#include <Xinput.h>
#include <iostream>
#include <string>
#include <fstream>
/*------------------------------------------------------------------------------------------------------------------------------------------------------*/
#define UP_BUTTON 1
#define DOWN_BUTTON 2
#define LEFT_BUTTON 4
#define RIGHT_BUTTON 8
#define MENU_BUTTON 16
#define VIEW_BUTTON 32
#define L_BUTTON 64
#define R_BUTTON 128
#define LB_BUTTON 256
#define RB_BUTTON 512
#define A_BUTTON 4096
#define B_BUTTON 8192
#define X_BUTTON 16384
#define Y_BUTTON 32768
#define INSTRUCTION_BYTES_PAN_SPEED 1
#define INSTRUCTION_BYTES_TILT_SPEED 2
#define INSTRUCTION_BYTES_PAN_TILT_SPEED 3
#define INPUT_DEADZONE 1000
//Flags
bool portOpenFlag = false; //The flag used to determin if the serial port for the Arduino Nano is opened
HANDLE hSerial;// Serial handle
/*------------------------------------------------------------------------------------------------------------------------------------------------------*/
byte getBytesFromInt(short sourceInt, unsigned int byteNumber) {//Gets a byte from an int. byte number should be 0 for the 8 least signigicant bits or 1 for the most fignificant bits
byte byteValue = (sourceInt >> (8 * byteNumber)) & 0xFF;
return byteValue;
}
/*------------------------------------------------------------------------------------------------------------------------------------------------------*/
void openSerial(LPCSTR port){
if (portOpenFlag == false){//If the port is not already open
hSerial = CreateFile(port, GENERIC_READ | GENERIC_WRITE, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);//Set the Com port to the correct arduino one
if (hSerial == INVALID_HANDLE_VALUE){
std::cout << "Error: invalid com port handle. Attempted to open: " << port << std::endl;
}
else{
portOpenFlag = true;
std::cout << "Successfully opened: " << port << std::endl;
}
}
}
/*------------------------------------------------------------------------------------------------------------------------------------------------------*/
int closeSerial(){
if (portOpenFlag == true){//If the port is open
if (CloseHandle(hSerial) == 0){
std::cout << "Error\n" << stderr << std::endl;
return -1;
}
portOpenFlag = false;
printf("Serial port closed...\n");
return 1;
}
return 0;
}
/*------------------------------------------------------------------------------------------------------------------------------------------------------*/
int serialConnect(LPCSTR portName){
std::cout << "Attempting to open serial port " << portName << std::endl;
openSerial(portName);//Open the serial port
// Declare variables and structures
DCB dcbSerialParams = { 0 };
dcbSerialParams.DCBlength = sizeof(dcbSerialParams);//why do i need this?
if (GetCommState(hSerial, &dcbSerialParams) == 0){
closeSerial();
return -1;
}
else{
dcbSerialParams.BaudRate = CBR_57600; //Set device parameters (57600 baud, 1 start bit, 1 stop bit, no parity)
dcbSerialParams.ByteSize = 8;
dcbSerialParams.StopBits = ONESTOPBIT;
dcbSerialParams.Parity = NOPARITY;
dcbSerialParams.fDtrControl = DTR_CONTROL_DISABLE; //Stops the Arduino resetting after connecting
}
if(SetCommState(hSerial, &dcbSerialParams) == 0){
closeSerial();
return -1;
}
// Set COM port timeout settings
COMMTIMEOUTS timeouts = { 0 };
timeouts.ReadIntervalTimeout = 50;
timeouts.ReadTotalTimeoutConstant = 50;
timeouts.ReadTotalTimeoutMultiplier = 10;
timeouts.WriteTotalTimeoutConstant = 50;
timeouts.WriteTotalTimeoutMultiplier = 10;
if(SetCommTimeouts(hSerial, &timeouts) == 0){
closeSerial();
return 1;
}
return 0;
}
/*------------------------------------------------------------------------------------------------------------------------------------------------------*/
int serialWrite(char data[], int lengthOfArray){
DWORD bytes_written;
if (!WriteFile(hSerial, data, lengthOfArray, &bytes_written, NULL)) {
closeSerial();
return -1;
}
return 0;
}
/*------------------------------------------------------------------------------------------------------------------------------------------------------*/
void printIncomingData(void){
COMSTAT status;
DWORD errors;
DWORD bytesRead;//Number of bytes that have been read
while(1){
ClearCommError(hSerial, &errors, &status); //Use the ClearCommError function to get status info on the Serial port
if(status.cbInQue == 0) break;
char* dataBuffer = new char[status.cbInQue + 1]; //buffer the size of the data available to be read
dataBuffer[status.cbInQue] = '\0'; //adds a null terminator to the end of the buffer
if(ReadFile(hSerial, dataBuffer, status.cbInQue, &bytesRead, NULL)){ //Try to read the require number of chars, and return the number of read bytes on success
std::cout << dataBuffer;// << std::endl;
}
delete[] dataBuffer;
Sleep(5); //Wait for 2ms before checking if more data has come in
}
}
/*------------------------------------------------------------------------------------------------------------------------------------------------------*/
void sendCommand(char command){
char data[] = {command}; //Data array to send
serialWrite(data, sizeof(data));
}
/*------------------------------------------------------------------------------------------------------------------------------------------------------*/
void sendCharArray(char *array){
serialWrite(array, (int)strlen(array));
}
/*------------------------------------------------------------------------------------------------------------------------------------------------------*/
int sendStepSpeed(int command, short num){
char data[3]; //Data array to send
data[0] = command;
data[1] = getBytesFromInt(num, 1);//Gets the 8 MSBs
data[2] = getBytesFromInt(num, 0);//Gets the 8 LSBs
serialWrite(data, sizeof(data)); //Send the command and the 4 bytes of data
return 0;
}
/*------------------------------------------------------------------------------------------------------------------------------------------------------*/
int sendPanTiltStepSpeed(int command, int num){
char data[5]; //Data array to send
data[0] = command;
data[1] = (num >> (8 * 3)) & 0xFF; //Gets the most significant byte
data[2] = (num >> (8 * 2)) & 0xFF; //Gets the second most significant byte
data[3] = (num >> (8 * 1)) & 0xFF; //Gets the third most significant byte
data[4] = num & 0xFF; //Gets the least significant byte
serialWrite(data, sizeof(data)); //Send the command and the 4 bytes of data
return 0;
}
/*------------------------------------------------------------------------------------------------------------------------------------------------------*/
std::string getPortName(std::string filePath){
std::string line;
std::cout << "Reading port name from: " << filePath << std::endl;
std::ifstream readfile(filePath);
if(readfile.is_open()){
if (getline(readfile, line)){
std::cout << "Port read from the file: " << line << std::endl;
}
readfile.close();
}
else {
std::cout << "Error: Unable to open serial_port.txt" << std::endl;
}
return line;
}
/*------------------------------------------------------------------------------------------------------------------------------------------------------*/
int panTiltInit(void){
//Connects to the com port that the Arduino is connected to.
for(int i = 0; (i < 5) && (serialConnect(getPortName("D:\\Documents\\Projects\\Pan Tilt Mount\\serial_port.txt").c_str()) != 0 ); i++){
Sleep(1000);
if(i == 4){
std::cout << "Error: Unable to open serial port after 5 attempts..." << std::endl;
return -1;
}
}
return 0;
}
/*------------------------------------------------------------------------------------------------------------------------------------------------------*/
int main(void){
panTiltInit();
DWORD dwResult;
WORD lastwButtons = 0;
DWORD lastDwPacketNumber = 0;
for(DWORD i = 0; i < XUSER_MAX_COUNT; i++){
XINPUT_STATE state;
ZeroMemory(&state, sizeof(XINPUT_STATE));
dwResult = XInputGetState(i, &state); //Simply get the state of the controller from XInput.
if(dwResult == ERROR_SUCCESS){ //Controller is connected
printf("Connected.\n");
while(1){
printIncomingData();
XInputGetState(i, &state);
//printf("dw packet number: %d\n", state.dwPacketNumber);
if(state.dwPacketNumber != lastDwPacketNumber){
float RX = state.Gamepad.sThumbRX; //Get right analog stick X value
if(abs(RX) < XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE){
RX = 0;
}
else if(RX > 0){
RX -= XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE;
}
else if(RX < 0){
RX += XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE;
}
short RXShort = -(short(((float)RX * 2000.0) / (32767.0 - XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE))); //Normalise to a range of -2000 to 2000
float RY = state.Gamepad.sThumbRY; //Get right analog stick Y value
if(abs(RY) < XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE){
RY = 0;
}
else if(RY > 0){
RY -= XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE;
}
else if(RY < 0){
RY += XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE;
}
short RYShort = -(short(((float)RY * 2000.0) / (32767.0 - XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE))); //Normalise to a range of -2000 to 2000
int RXRYInt = (RXShort << 16) + RYShort; //Combine both the X and Y 2 byte short values into one 4 byte int value
sendPanTiltStepSpeed(INSTRUCTION_BYTES_PAN_TILT_SPEED, RXRYInt); //send the combned X and Y values
Sleep(10);
if((lastwButtons & UP_BUTTON) < (state.Gamepad.wButtons & UP_BUTTON)){
printf("Up: %d \n", (state.Gamepad.wButtons & UP_BUTTON));
sendCharArray((char *)"["); //Up first element
}
if((lastwButtons & DOWN_BUTTON) < (state.Gamepad.wButtons & DOWN_BUTTON)){
printf("Down: %d \n", ((state.Gamepad.wButtons & UP_BUTTON) >> 1));
sendCharArray((char *)"]"); //down last element
}
if((lastwButtons & LEFT_BUTTON) < (state.Gamepad.wButtons & LEFT_BUTTON)){
printf("Left: %d \n", ((state.Gamepad.wButtons & LEFT_BUTTON) >> 2));
sendCharArray((char *)"<"); //left step back
}
if((lastwButtons & RIGHT_BUTTON) < (state.Gamepad.wButtons & RIGHT_BUTTON)){
printf("Right: %d \n", ((state.Gamepad.wButtons & RIGHT_BUTTON) >> 3));
sendCharArray((char *)">"); //right step forwards
}
if((lastwButtons & MENU_BUTTON) < (state.Gamepad.wButtons & MENU_BUTTON)){
printf("Menu: %d \n", ((state.Gamepad.wButtons & MENU_BUTTON) >> 4));
sendCharArray((char *)"A"); //Menu home
}
if((lastwButtons & VIEW_BUTTON) < (state.Gamepad.wButtons & VIEW_BUTTON)){
printf("View: %d \n", ((state.Gamepad.wButtons & VIEW_BUTTON) >> 5));
sendCharArray((char *)";1"); //views execute
}
if((lastwButtons & L_BUTTON) < (state.Gamepad.wButtons & L_BUTTON)){
printf("L: %d \n", ((state.Gamepad.wButtons & L_BUTTON) >> 6));
sendCharArray((char *)"m4"); //step mode
}
if((lastwButtons & R_BUTTON) < (state.Gamepad.wButtons & R_BUTTON)){
printf("R: %d \n", ((state.Gamepad.wButtons & R_BUTTON) >> 7));
sendCharArray((char *)"m16"); //sixteenth step mode
}
if((lastwButtons & LB_BUTTON) < (state.Gamepad.wButtons & LB_BUTTON)){
printf("LB: %d \n", ((state.Gamepad.wButtons & LB_BUTTON) >> 8));
sendCharArray((char *)"D300"); //add delay of 300ms
}
if((lastwButtons & RB_BUTTON) < (state.Gamepad.wButtons & RB_BUTTON)){
printf("RB: %d \n", ((state.Gamepad.wButtons & RB_BUTTON) >> 9));
sendCharArray((char *)"c"); //RB Shutter
}
if((lastwButtons & A_BUTTON) < (state.Gamepad.wButtons & A_BUTTON)){
printf("A: %d \n", ((state.Gamepad.wButtons & A_BUTTON) >> 12));
sendCharArray((char *)"#"); //A save position
}
if((lastwButtons & B_BUTTON) < (state.Gamepad.wButtons & B_BUTTON)){
printf("B: %d \n", ((state.Gamepad.wButtons & B_BUTTON) >> 13));
sendCharArray((char *)"C"); //B clear array
}
if((lastwButtons & X_BUTTON) < (state.Gamepad.wButtons & X_BUTTON)){
printf("X: %d \n", ((state.Gamepad.wButtons & X_BUTTON) >> 14));
sendCharArray((char *)"E"); //X edit position
}
if((lastwButtons & Y_BUTTON) < (state.Gamepad.wButtons & Y_BUTTON)){
printf("Y: %d \n", ((state.Gamepad.wButtons & Y_BUTTON) >> 15));
sendCharArray((char *)"R"); //Y status
}
//printf("LX: %d \t", state.Gamepad.sThumbLX);
//printf("LY: %d \t", state.Gamepad.sThumbLY);
//printf("RX: %d \t", state.Gamepad.sThumbRX);
//printf("RY: %d \n", state.Gamepad.sThumbRY);
//printf("LT: %d \t", state.Gamepad.bLeftTrigger);
//printf("RT: %d \n", state.Gamepad.bRightTrigger);
//printf("wButtons %d \n", state.Gamepad.wButtons);
lastwButtons = state.Gamepad.wButtons;
lastDwPacketNumber = state.dwPacketNumber;
}
}
}
else{ //Controller is not connected
printf("Not Connected.\n");
}
}
return 0;
}
/*------------------------------------------------------------------------------------------------------------------------------------------------------*/