/*------------------------------------------------------------------------------------------------------------------------------------------------------*/ /* * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE * * Code written by isaac879 */ /*------------------------------------------------------------------------------------------------------------------------------------------------------*/ #include #include #include #include #include #include /*------------------------------------------------------------------------------------------------------------------------------------------------------*/ #define UP_BUTTON 1 #define DOWN_BUTTON 2 #define LEFT_BUTTON 4 #define RIGHT_BUTTON 8 #define MENU_BUTTON 16 #define VIEW_BUTTON 32 #define L_BUTTON 64 #define R_BUTTON 128 #define LB_BUTTON 256 #define RB_BUTTON 512 #define A_BUTTON 4096 #define B_BUTTON 8192 #define X_BUTTON 16384 #define Y_BUTTON 32768 #define INSTRUCTION_BYTES_PAN_SPEED 1 #define INSTRUCTION_BYTES_TILT_SPEED 2 #define INSTRUCTION_BYTES_PAN_TILT_SPEED 3 #define INPUT_DEADZONE 1000 //Flags bool portOpenFlag = false; //The flag used to determin if the serial port for the Arduino Nano is opened HANDLE hSerial;// Serial handle /*------------------------------------------------------------------------------------------------------------------------------------------------------*/ byte getBytesFromInt(short sourceInt, unsigned int byteNumber) {//Gets a byte from an int. byte number should be 0 for the 8 least signigicant bits or 1 for the most fignificant bits byte byteValue = (sourceInt >> (8 * byteNumber)) & 0xFF; return byteValue; } /*------------------------------------------------------------------------------------------------------------------------------------------------------*/ void openSerial(LPCSTR port){ if (portOpenFlag == false){//If the port is not already open hSerial = CreateFile(port, GENERIC_READ | GENERIC_WRITE, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);//Set the Com port to the correct arduino one if (hSerial == INVALID_HANDLE_VALUE){ std::cout << "Error: invalid com port handle. Attempted to open: " << port << std::endl; } else{ portOpenFlag = true; std::cout << "Successfully opened: " << port << std::endl; } } } /*------------------------------------------------------------------------------------------------------------------------------------------------------*/ int closeSerial(){ if (portOpenFlag == true){//If the port is open if (CloseHandle(hSerial) == 0){ std::cout << "Error\n" << stderr << std::endl; return -1; } portOpenFlag = false; printf("Serial port closed...\n"); return 1; } return 0; } /*------------------------------------------------------------------------------------------------------------------------------------------------------*/ int serialConnect(LPCSTR portName){ std::cout << "Attempting to open serial port " << portName << std::endl; openSerial(portName);//Open the serial port // Declare variables and structures DCB dcbSerialParams = { 0 }; dcbSerialParams.DCBlength = sizeof(dcbSerialParams);//why do i need this? if (GetCommState(hSerial, &dcbSerialParams) == 0){ closeSerial(); return -1; } else{ dcbSerialParams.BaudRate = CBR_57600; //Set device parameters (57600 baud, 1 start bit, 1 stop bit, no parity) dcbSerialParams.ByteSize = 8; dcbSerialParams.StopBits = ONESTOPBIT; dcbSerialParams.Parity = NOPARITY; dcbSerialParams.fDtrControl = DTR_CONTROL_DISABLE; //Stops the Arduino resetting after connecting } if(SetCommState(hSerial, &dcbSerialParams) == 0){ closeSerial(); return -1; } // Set COM port timeout settings COMMTIMEOUTS timeouts = { 0 }; timeouts.ReadIntervalTimeout = 50; timeouts.ReadTotalTimeoutConstant = 50; timeouts.ReadTotalTimeoutMultiplier = 10; timeouts.WriteTotalTimeoutConstant = 50; timeouts.WriteTotalTimeoutMultiplier = 10; if(SetCommTimeouts(hSerial, &timeouts) == 0){ closeSerial(); return 1; } return 0; } /*------------------------------------------------------------------------------------------------------------------------------------------------------*/ int serialWrite(char data[], int lengthOfArray){ DWORD bytes_written; if (!WriteFile(hSerial, data, lengthOfArray, &bytes_written, NULL)) { closeSerial(); return -1; } return 0; } /*------------------------------------------------------------------------------------------------------------------------------------------------------*/ void printIncomingData(void){ COMSTAT status; DWORD errors; DWORD bytesRead;//Number of bytes that have been read while(1){ ClearCommError(hSerial, &errors, &status); //Use the ClearCommError function to get status info on the Serial port if(status.cbInQue == 0) break; char* dataBuffer = new char[status.cbInQue + 1]; //buffer the size of the data available to be read dataBuffer[status.cbInQue] = '\0'; //adds a null terminator to the end of the buffer if(ReadFile(hSerial, dataBuffer, status.cbInQue, &bytesRead, NULL)){ //Try to read the require number of chars, and return the number of read bytes on success std::cout << dataBuffer;// << std::endl; } delete[] dataBuffer; Sleep(5); //Wait for 2ms before checking if more data has come in } } /*------------------------------------------------------------------------------------------------------------------------------------------------------*/ void sendCommand(char command){ char data[] = {command}; //Data array to send serialWrite(data, sizeof(data)); } /*------------------------------------------------------------------------------------------------------------------------------------------------------*/ void sendCharArray(char *array){ serialWrite(array, (int)strlen(array)); } /*------------------------------------------------------------------------------------------------------------------------------------------------------*/ int sendStepSpeed(int command, short num){ char data[3]; //Data array to send data[0] = command; data[1] = getBytesFromInt(num, 1);//Gets the 8 MSBs data[2] = getBytesFromInt(num, 0);//Gets the 8 LSBs serialWrite(data, sizeof(data)); //Send the command and the 4 bytes of data return 0; } /*------------------------------------------------------------------------------------------------------------------------------------------------------*/ int sendPanTiltStepSpeed(int command, int num){ char data[5]; //Data array to send data[0] = command; data[1] = (num >> (8 * 3)) & 0xFF; //Gets the most significant byte data[2] = (num >> (8 * 2)) & 0xFF; //Gets the second most significant byte data[3] = (num >> (8 * 1)) & 0xFF; //Gets the third most significant byte data[4] = num & 0xFF; //Gets the least significant byte serialWrite(data, sizeof(data)); //Send the command and the 4 bytes of data return 0; } /*------------------------------------------------------------------------------------------------------------------------------------------------------*/ std::string getPortName(std::string filePath){ std::string line; std::cout << "Reading port name from: " << filePath << std::endl; std::ifstream readfile(filePath); if(readfile.is_open()){ if (getline(readfile, line)){ std::cout << "Port read from the file: " << line << std::endl; } readfile.close(); } else { std::cout << "Error: Unable to open serial_port.txt" << std::endl; } return line; } /*------------------------------------------------------------------------------------------------------------------------------------------------------*/ int panTiltInit(void){ //Connects to the com port that the Arduino is connected to. for(int i = 0; (i < 5) && (serialConnect(getPortName("D:\\Documents\\Projects\\Pan Tilt Mount\\serial_port.txt").c_str()) != 0 ); i++){ Sleep(1000); if(i == 4){ std::cout << "Error: Unable to open serial port after 5 attempts..." << std::endl; return -1; } } return 0; } /*------------------------------------------------------------------------------------------------------------------------------------------------------*/ int main(void){ panTiltInit(); DWORD dwResult; WORD lastwButtons = 0; DWORD lastDwPacketNumber = 0; for(DWORD i = 0; i < XUSER_MAX_COUNT; i++){ XINPUT_STATE state; ZeroMemory(&state, sizeof(XINPUT_STATE)); dwResult = XInputGetState(i, &state); //Simply get the state of the controller from XInput. if(dwResult == ERROR_SUCCESS){ //Controller is connected printf("Connected.\n"); while(1){ printIncomingData(); XInputGetState(i, &state); //printf("dw packet number: %d\n", state.dwPacketNumber); if(state.dwPacketNumber != lastDwPacketNumber){ float RX = state.Gamepad.sThumbRX; //Get right analog stick X value if(abs(RX) < XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE){ RX = 0; } else if(RX > 0){ RX -= XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE; } else if(RX < 0){ RX += XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE; } short RXShort = -(short(((float)RX * 2000.0) / (32767.0 - XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE))); //Normalise to a range of -2000 to 2000 float RY = state.Gamepad.sThumbRY; //Get right analog stick Y value if(abs(RY) < XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE){ RY = 0; } else if(RY > 0){ RY -= XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE; } else if(RY < 0){ RY += XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE; } short RYShort = -(short(((float)RY * 2000.0) / (32767.0 - XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE))); //Normalise to a range of -2000 to 2000 int RXRYInt = (RXShort << 16) + RYShort; //Combine both the X and Y 2 byte short values into one 4 byte int value sendPanTiltStepSpeed(INSTRUCTION_BYTES_PAN_TILT_SPEED, RXRYInt); //send the combned X and Y values Sleep(10); if((lastwButtons & UP_BUTTON) < (state.Gamepad.wButtons & UP_BUTTON)){ printf("Up: %d \n", (state.Gamepad.wButtons & UP_BUTTON)); sendCharArray((char *)"["); //Up first element } if((lastwButtons & DOWN_BUTTON) < (state.Gamepad.wButtons & DOWN_BUTTON)){ printf("Down: %d \n", ((state.Gamepad.wButtons & UP_BUTTON) >> 1)); sendCharArray((char *)"]"); //down last element } if((lastwButtons & LEFT_BUTTON) < (state.Gamepad.wButtons & LEFT_BUTTON)){ printf("Left: %d \n", ((state.Gamepad.wButtons & LEFT_BUTTON) >> 2)); sendCharArray((char *)"<"); //left step back } if((lastwButtons & RIGHT_BUTTON) < (state.Gamepad.wButtons & RIGHT_BUTTON)){ printf("Right: %d \n", ((state.Gamepad.wButtons & RIGHT_BUTTON) >> 3)); sendCharArray((char *)">"); //right step forwards } if((lastwButtons & MENU_BUTTON) < (state.Gamepad.wButtons & MENU_BUTTON)){ printf("Menu: %d \n", ((state.Gamepad.wButtons & MENU_BUTTON) >> 4)); sendCharArray((char *)"A"); //Menu home } if((lastwButtons & VIEW_BUTTON) < (state.Gamepad.wButtons & VIEW_BUTTON)){ printf("View: %d \n", ((state.Gamepad.wButtons & VIEW_BUTTON) >> 5)); sendCharArray((char *)";1"); //views execute } if((lastwButtons & L_BUTTON) < (state.Gamepad.wButtons & L_BUTTON)){ printf("L: %d \n", ((state.Gamepad.wButtons & L_BUTTON) >> 6)); sendCharArray((char *)"m4"); //step mode } if((lastwButtons & R_BUTTON) < (state.Gamepad.wButtons & R_BUTTON)){ printf("R: %d \n", ((state.Gamepad.wButtons & R_BUTTON) >> 7)); sendCharArray((char *)"m16"); //sixteenth step mode } if((lastwButtons & LB_BUTTON) < (state.Gamepad.wButtons & LB_BUTTON)){ printf("LB: %d \n", ((state.Gamepad.wButtons & LB_BUTTON) >> 8)); sendCharArray((char *)"D300"); //add delay of 300ms } if((lastwButtons & RB_BUTTON) < (state.Gamepad.wButtons & RB_BUTTON)){ printf("RB: %d \n", ((state.Gamepad.wButtons & RB_BUTTON) >> 9)); sendCharArray((char *)"c"); //RB Shutter } if((lastwButtons & A_BUTTON) < (state.Gamepad.wButtons & A_BUTTON)){ printf("A: %d \n", ((state.Gamepad.wButtons & A_BUTTON) >> 12)); sendCharArray((char *)"#"); //A save position } if((lastwButtons & B_BUTTON) < (state.Gamepad.wButtons & B_BUTTON)){ printf("B: %d \n", ((state.Gamepad.wButtons & B_BUTTON) >> 13)); sendCharArray((char *)"C"); //B clear array } if((lastwButtons & X_BUTTON) < (state.Gamepad.wButtons & X_BUTTON)){ printf("X: %d \n", ((state.Gamepad.wButtons & X_BUTTON) >> 14)); sendCharArray((char *)"E"); //X edit position } if((lastwButtons & Y_BUTTON) < (state.Gamepad.wButtons & Y_BUTTON)){ printf("Y: %d \n", ((state.Gamepad.wButtons & Y_BUTTON) >> 15)); sendCharArray((char *)"R"); //Y status } //printf("LX: %d \t", state.Gamepad.sThumbLX); //printf("LY: %d \t", state.Gamepad.sThumbLY); //printf("RX: %d \t", state.Gamepad.sThumbRX); //printf("RY: %d \n", state.Gamepad.sThumbRY); //printf("LT: %d \t", state.Gamepad.bLeftTrigger); //printf("RT: %d \n", state.Gamepad.bRightTrigger); //printf("wButtons %d \n", state.Gamepad.wButtons); lastwButtons = state.Gamepad.wButtons; lastDwPacketNumber = state.dwPacketNumber; } } } else{ //Controller is not connected printf("Not Connected.\n"); } } return 0; } /*------------------------------------------------------------------------------------------------------------------------------------------------------*/